Here Are 5 Great Games You Can Get Dirt Cheap During The Steam Summer Sale - Forbes

Shadow Of Mordor is dirt cheap during the Steam Summer Sale.
Dishonored 2 is 50% off.

Credit: Warner Bros.

Shadow Of Mordor is dirt cheap during the Steam Summer Sale.

The Steam Summer Sale starts today and runs through July 5th.

That means you have two weeks to pay bargain basement prices on a whole slew of PC games.

Here's a few really good deals on some quality titles that I've played and think you'll enjoy. Obviously there's tons more.

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Blizzard Says It's 'Drastically' Reducing Overwatch Loot Box Dupes - Kotaku

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Loot boxes are bullshit. Overwatch’s are about to become a bit less bullshit.

In a new video, Jeff “JKap” Kaplan revealed his sweet new D.Va jersey—flaunted it, really—and also talked about some stuff. The most interesting detail is a long-requested change to how likely players are to get duplicate items in loot boxes.

“One of the things we’re going to do is drastically reduce the rate of duplicates you get out of any loot box,” said Kaplan. In other words, expect far fewer of those hideously annoying moments when you crack open a gleaming new loot box, only to get yet another copy of that one Winston skin the game won’t stop handing you like a forgetful grandparent who wants to be absolutely sure you’ve got enough sweaters.

As it currently stands, duplicate skins turn into credits, which you can use to purchase different skins after you save up for a thousand years. Kaplan says that, from now on, loot boxes will simply award more credits to make up the difference. “We’ll make sure that your credit intake will be at least the same, if not more,” he said.

The loot box change is now live on Overwatch’s PC PTR, if you want to try it out. Granted, that’s loot that’ll be cosigned to the dumpster of history in the near future, so maybe just wait for the update to go live unless you’re really curious.

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Tesla Is Reportedly Considering Launching Its Own Streaming Music Service - Forbes

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SpaceX CEO Elon Musk listens to US President Donald Trump speaks during a meeting with business leaders in the Roosevelt Room at the White House in Washington, DC, on January 23, 2017. / AFP / NICHOLAS KAMM (Photo credit should read NICHOLAS KAMM/AFP/Getty Images)

This report certainly came out of left field, but at this point, the world should have learned not to be surprised by Elon Musk's seemingly limitless entrepreneurial ambitions.

According to an article published by tech site Recode just a short time ago, futuristic carmaker Tesla is considering launching its own streaming music platform. The site’s sources say that while such a project doesn’t appear to be a fully-formed thought, the company has already spoken to the major labels about acquiring the rights to stream songs and albums from the biggest names in the world, which is often the first step when it comes to any new music venture.

If Tesla does launch a streaming platform, it will likely be to serve its own customer base, which is growing rapidly. The company may still be a niche player in the auto world, but it is quickly becoming serious competition for the longstanding titans of that world, and there is no cooler or more in-demand product than Tesla right now. It is already fairly easy to link a streaming platform and listen in a Tesla, but Musk and his employees are clearly interested in upping their offerings, which could make their cars that much more enticing to potential buyers.

The article announcing this new potential musical product that may be coming from Tesla makes no mention if it will be available to users without a vehicle in some way, or when it may arrive. It does state that Tesla apparently wants to offer several different tiers, all available at different price points. That’s a solid plan that few streaming outlets have been able to master, and something that few have even tried. If the company can deliver several different options for music lovers looking for different features at different prices, it could give the new service a competitive edge, especially if anybody (even those without a Tesla) can subscribe.

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Google is launching a new line of cameras for 180-degree VR video - The Verge

Google is launching a new, more limited cinematic VR format that it hopes will be almost as accessible as regular YouTube videos. It’s called VR180, a collaboration between YouTube and Google’s Daydream VR division. And it’ll be produced with a new line of cameras from Yi, Lenovo, and LG, as well as other partners who meet VR180 certification standards.

As the name suggests, VR180 videos don’t stretch all the way around a viewer in VR. They’re supposed to be immersive if you’re facing forward, but you can’t turn and glance behind you. Outside VR, they’ll appear as traditional flat videos, but you can watch them in 3D virtual reality through the YouTube app with a Google Cardboard, Daydream, or PlayStation VR headset.

Creators can shoot the videos using any camera with a VR180 certification. Google’s Daydream team is working with the three companies above, and the first of their VR180 products are supposed to launch this winter, at roughly the same price as a point-and-shoot camera. So far, the only image we’ve seen is the one above, a line drawing of Lenovo’s design. It appears to have two wide-angle lenses that can shoot stereoscopic video, and it’s a far cry from the expensive alien orbs that we often see in VR film shoots.

YouTube videographers are supposed to be able to shoot the way they would with any other camera, and will “soon” be able to edit the videos with Adobe Premiere Pro and other standard software. Based on the timeline above, it’ll be some time before you can buy a camera, but Google says creators can apply to loan one from one of its YouTube Spaces, which are found in nine major cities worldwide.

Filmmakers will no longer have to hide behind trees

Moving toward 180-degree instead of full 360-degree video has a few big advantages. It doesn’t need the same time-consuming (and often expensive) stitching as videos made with, say, Google’s 360-degree Jump system. You can put a person behind the camera without them appearing in the shot — in full 360-degree videos, filmmakers often literally hide behind objects during a scene. And it could push down file sizes, so viewers are less likely to get annoying buffering gaps while they’re streaming.

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So far, Beyond Good and Evil 2 prototype looks like No Monkey's Sky - Ars Technica

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Enlarge / Fly, monkey, fly! reader comments 21

Ubisoft Creative Director Michel Ansel took to YouTube on Thursday to finally show the world that, yes, Beyond Good & Evil 2 is more than an unplayable cinema sequence. However, anybody expecting to see gameplay that resembled the game's incredible E3 2017 reveal may be disappointed.

Ansel spoke over a 15-minute prototype gameplay demo, and he described vague design aspirations while mostly showing off the game's space-travel systems. This demo starred the same foul-mouthed monkey that stole the show in BG&E2's debut trailer. In Ansel's prototype, we see this simian pilot two spaceships, and he also floats around by himself using a jet pack. However, in spite of an apparent bustling city beneath our hero, Ansel never flies anywhere near it.

A split-second moment of the game's hero taking a photo. Your hub spaceship in the prototype. You can pilot it or the smaller, more nimble ship inside. Burning atmosphere as Ansel pilots his ship into outer space. Surveying his surroundings. Let's fly. However, much of the planet is made up of boring-looking mountains. Ansel promises that these will always be "interesting" once the game is finished. In "dev mode," Ansel zooms out to give a view of how big the prototype's planet is.

Like in the original, photography will return to BG&E2, and Ansel showed off a blink-and-you'll-miss-it camera function. Ansel says photos can be used in the game to expose atrocities such as "slavery and human trafficking," and those photos can either be shared with NPCs or other players. This was as far as Ansel went in his presentation to explain any "connected-world" systems that we can expect—and he didn't clarify whether the sequel will require an Internet connection.

Ubisoft has been bullish about connecting all of its games to larger online worlds, and that might be why BG&E2 has such an interstellar scale. Ansel piloted one spaceship at insane speeds above one planet's surface, then aimed his ship to fly into outer space—and showed off a slick burning-atmosphere effect on the ship in question. "At any time, you can go anywhere," Ansel said, explaining that planets and outer-space regions will load in "seamless" fashion. (Considering that Ansel got his over-the-surface spaceship at a speed above 20,000km/h, that seamless promise will certainly be tested.)

"We don't want empty planets," Ansel said. "We want planets with landmarks, with places to explore." He hinted to mountainous regions where "monks" can be found. But, again, Ansel never piloted a spaceship or monkey anywhere near such ground-level content, nor did he go into detail about whether BG&E2's planets will be procedurally generated, hand crafted, or a mix.

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